Revolutionary real-time strategy game in development.
A grand-scale RTS game played on maps of any 3D shape. It emphasizes base building and logistics, careful planning, and minimizes micro-management of units.
Play on the surface of any 3D shape, such as a planet, potato, horseshoe, or gear. Perhaps several islands floating in void connected with small bridges. Perhaps a stuck clockwork.
Most places can be ambushed from many directions. Units may shoot across void, if visible and in range.
Determining the strategic value of various positions on the map is a crucial skill to master the game.
The game supports up to few thousands of units on the battlefield. Therefore, you must focus on thoughtful planning and strategic placement of your armies.
Individual units micromanagement is avoided wherever possible. Units have no user-activated skills. Just attack-move or leave them alone, and the units will do the best, on their own.
Also ensure protection of your supply lines.
There is over a dozen types of resources: raw ores, intermediate goods, and military parts.
All resources are on pallets or in boxes, existing directly in the world, and requiring transportation. Trucks are controlled automatically.
UW has no technology tree or research. Progression is achieved through acquiring or refining new resources.
The unique maps of Unnatural Worlds make the game a perfect fit for virtual reality, marking it the first RTS game in VR.
You hold the world in one hand and issue commands to your units with the other hand.
Cross-play is possible.
The game provides API for programming custom AI/bots. Such programs are clearly differentiated from real players.
Officially supported languages are C# and Python. Github repo.
(January 2025)
The demo provides well playable multiplayer large-scale RTS game on unique 3D maps.
Practice against simple AI in singleplayer skirmishes.
No ladder, no story, no campaign.
This is still an early development version.
Free.
(2025 or 2026)
The purpose of Early Access is to continue development of the game, funded by selling the game.
It will start with only one playable faction, and more will be added during this period.
Tutorial, story, and campaign missions added over time.
Further enhancements to gui, graphics, animations, sound effects, and music.
(2028 or later)
Multiplayer ladder with multiple game modes.
Scripting and tools for user-generated content.
Overall polishing and quality-of-life improvements.
Disclaimer: Be aware that the aforementioned milestones are plans and ideas, and that the final product may differ. Just saying.
Founder, programmer
Marketing
Testing
Testing
Testing
VR programmer
Concept artist
With a lot of amazing support by friends.